
For our VR game we decided to do something simple because we didn’t have much time to create it before it is due. We designed a maze by putting it on a graph paper type grid and then just plugging in the x and y coordinates of where the walls were supposed to go which made the process of building it go 10x quicker than just dragging and dropping individual pieces. I think one of the cooler aspects of the game is that our “player” is a gun rather than it just being you or a person. The starting point of the maze is long corridor on the left and there is no end point just to kind of confuse someone who is not familiar with the game. The maze may seem rather simple however when you actually put the VR headset on the walls are humongous and therefor kind of disorienting, this is what makes it more difficult.
In order to test our maze game we set it up in settings to be able to transfer it to VR and then downloaded it straight to the USB to plug into the computers at the IHUB. We ran into a problem when trying to play it because the VR hand controllers did not want to work which explains why in the video we are simply just looking around at the walls and such rather than actually moving. Had we actually had maybe an Xbox controller or something of the like we may have been able to move around, unfortunately we were unable to locate a controller and couldn’t move around. Though if we test it on the UNITY program we can move around the complete maze and do what you would actually be able to in the VR headset had the controllers worked.

My partner was Brian Galloway who just uploaded this link to canvas on his as well.






















































